“Faith and Betrayal” is a Warhammer 40,000 Dark Heresy/Deathwatch RPG Campaign set approximately around the time 814.M41. It follows the exploits of Acolytes under the command of Inquisitor Sand of the Ordo Xenos and the missions of Deathwatch Kill-Team “Kronus.” Working alone, and sometimes together, both of these Inquisition units are dedicated to finding and destroying the enemies of the Imperium. “Only in Death Shall Duty End!!”

“The Dig…” (11/12/2015)


• Log Number 327:22V:GB5:Gac
• Work Station Location: Lumin12

Please enter your authority code> * * * * * * * * * * * *
Thank you, Inquisitor Sand.

You may proceed…

• Date: 815.M41
• Transcription: Inquisitor Sand, Ordo Xenos, Rogue Trader Cruiser the Arcadia, in orbit over the hive world of Solace
• Subject: Discovery of Unknown Xenos Race and Interrogator Quint’s Status

Nearly a year has passed since I dispatched Interrogator Quint and acolytes Pullo and Rylak to the frontier world of Faldon Kise to recover a stolen exterminatus weapon, and nearly three months has passed since I dispatched acolytes Bishop, Jez, Luck, Silvain and Jak into the Eldar Webway to attempt to rescue Quint and Pullo after I received information that they had been captured by the Dark Eldar and were slaves in a city called the Nexus of Shadows. Surprise and concern do not even begin to describe the feelings going through my mind when during an investigation into what was originally presented to me as the suspected location of a lost cache of Dark Age Technology on the prosperous hive world of Solace, I find an excavation operation being conducted by operatives of the heretical tech-cult known as the Logicians that is being overseen by Interrogator Quint and a heretek, and known Logician agent that has been designated exocummincate traitoris by the Inquisition and Adeptus Mechanicus, named Magos Caerivus.

Operating in secret using Rogue Trader Melua’s Writ of Trade to facilitate the sale of war stocks to support the combat operations going on in the Spinward Front, I made my way down to the planet’s surface accompanied by my ever faithful Crusader bodyguard, Red, and acolytes Flakk, Hadrian and Lupus supported by three combat servitors. The location of the cache was easily found using the coordinates that my sources provided- housed in the interior of one of Solace’s many unremarkable mountains and accessed by an opening that the Logicians had excavated.

We breached the well-guarded security perimeter the Logicians had set up at the cost of the combat servitors we had brought with us and proceeded into the mountain’s interior. What the Logicians had uncovered beneath the desolate wasteland of Solace was no cache of Dark Age Technology, but a subterranean realm of precisely machined fluorescent-lit corridors and rooms decorated in geometric patterns and symbols.

One of these antechambers the Logicians had turned into a scientific laboratory in which to study the ancient ruins and its denizens- strange metallic humanoid beings that looked like advanced robots, which initially appeared to be in some type of stasis or hibernation. Despite their bipedal human-like appearance, there was something so utterly alien about the creatures that I have no doubt they are of Xenos design. I have never heard or read of creatures such as these in any of the Imperial records I have accessed, with the exception of the report that Red turned in many years ago documenting Red Cell’s deadly encounter with similar beings in one of the alternate timelines he visited while investigating Rogue Trader Eramus Haarlock’s Blind Tesseract on the planet of Mara; it was unsettling when Red confirmed that these indeed appeared to be the same type of creatures.
Our presence did not go unnoticed, and immediately after entering this research area we were attacked by Logician forces led by Interrogator Quint and Caerivus. Quint showed no remorse or hesitation as he fired on my party nearly immolating Red with a deadly shot from an inferno pistol. During the battle, a sudden and violent earthquake shook the area and collapsed the passage that we had used to enter the mountain. Fortunately there were other passages leading out of the room that could hopefully be used to return to the surface but the earthquake brought more than just the danger of being trapped in a subterranean tomb. It appears that the earthquake triggered something which caused the inanimate robots to “awaken.” They rose from their evaluation beds while hundreds of metallic beetle-like constructs began pouring into the room from circular orifices in the room’s walls.

Armed with destructive energy weapons that seem to strip away flesh, and even more resilient materials, such as that found in carapace armor, down to their basic molecular components, and eventual nonexistence, the constructs attacked Logician and Inquisition Agent alike- their movements efficient and precise and seemingly eerily coordinated at times. They seemed to be impervious to all but the most powerful weapons and demonstrated the fascinating ability to self-repair damage at times and rise up to continue fighting. My team barely survived the encounter while Quint and Caerivus escaped during the fighting down one of the room’s other passages. Of the metallic constructs, no evidence remained- their broken and destroyed bodies seeming to have disappeared when they finally sustained sufficient damage.

“The Fall of Solace”- Falling Star (10/29/2015)

“Our task is solemn, and our purpose final. This is no matter of raucous glory, but of duty alone.”

-Watch-Captain Hrolth Fangtaker

image.jpgSeveral months have past since the events that took place on the Perihelion. The story of the daring rescue of their Battle-Brothers and the termination of Species-Seven has circulated the ranks of the Deathwatch and Inquisition, and the members of Kill-Team Kronus have found many who praise and respect their combat prowess and duty to the Imperium and the God-Emperor. Most of the Kill-Team have spent their time tasked as advisors, messengers, and inspectors dedicated toward improving the various war efforts in the Jericho Reach, while Brother G’heirnat chose to embark on the difficult path of becoming a Space Marine Chaplin.

A sudden summons of import has the members of Kill-Team Kronus dropping their current tasks and making haste to Watch Station Erioch; luckily, Brother G’heirnat has just finished his Chaplin training and is able to join his Kill-Team for this mission. Watch-Captain Hrolth Fangtaker, a loud and boisterous Space Wolf Long Fang well-known for not playing well with Space Marines of other Chapters, issues the Kill-Team their orders, but not before Brother Aoner of the Space Wolves and Brother Dante of the Dark Angels fulfill the tradition of their rival Chapters and participate in a duel to celebrate the great bout between their Primarchs. The bout seems to start out evenly matched but Brother Aoner is finally able to gain the upper hand and subdue his Dark Angel opponent much to the satisfaction of Watch-Captain Fangtaker. With honorable tradition fulfilled, Watch-Captain Fangtaker briefs the Kill-Team on their mission.

Over two centuries ago, an ancient relic revered by both the Space Wolves Chapter and the Deathwatch called the Halo of Providence was lost when the ship, the Ardent Crown, transporting the Space Wolf Librarian in possession of the item and his fellow Kill-Team members failed to return after initiating a Warp jump on a routine mission. The Halo of Providence is psychic hood of legendary power created by an Inquisitor over a millennia ago. It was thought to be lost until recently an Astropathic Choir received a vision that the Ardent Crown would soon return near the heavily populated hive world of Solace but would bring an unspecified disaster, possibly involving multiple breeds of foul Xenos, with it.

Selecting Brother Aoner as the team leader for this mission, the Kill-Team makes haste to the war torn Spinward Front to locate and intercept the Ardent Crown before it’s too late. After two weeks of Warp travel, the Kill-Team’s ship transitions out of the Warp into the Solace sector and begins its search for the lost ship. Augars soon pick up the vessel drifting derelict in space under only emergency power with no signs of life. The Kill-Team gathers their arms and equipment, strap into a boarding torpedo and are promptly shot across the void toward their target. Things appear to be proceeding without complications until an Eldar Nightshade escort frigate materializes in their path and begins to engage in battle with the Deathwatch ship that brought the Kill-Team to this sector. Fortunately, the Kill-Team’s boarding torpedo glances off the hull of the Eldar ship, spins out of control but still manages to crash into the Ardent Crown. After some minor setbacks that costs them precious time, the Kill-Team is able to breach the ship’s interior and begin their search for the relic. There is concern when they realize they are unable to send or receive communications with their ship.

Walking the ship’s desolate and damaged interior it soon becomes apparent that the ship’s crew is most likely long dead and even worse, deadly genestealers now stalk the corridors. Both Brother Aoner and Brother Vectis are able to confirm through psychic and technical means the likely location of the Halo of Providence in the ship’s fore weapons bay and direct the Team in that direction. Not long after, they finally meet the enemy as several genestealers ambush the Team from their concealment near the corridors’ ceiling. Brother Dante goes down as several of the foul Xenos gang up on the Tactical Marine, but his teammates are able to dispatch the creatures and administer aid.

Ever wary of additional threats, the Kill-Team proceeds cautiously, and with the exception of a moment of concern when the whole ship appears to briefly shudder and shake, they make it to the Ardent Crown’s fore weapons bay. Upon forcing open a set of blast doors, the Kill-Team is surprised to find a huge battle taking place inside between genestealers and a force of Eldar comprised of a squad of Warp Spiders and a squad of sharpshooting Pathfinders led by a Farseer and a Warlock. Amongst the ancient stockpile of munitions and other debris, the Kill-Team sees that near the Eldar fighting position are the bodies of four Adeptus Astartes whose power armor is painted in the black color of the Deathwatch.
The Kill-Team advances toward the Eldar position fighting their way through the genestealers, which are between the two forces. Shortly after the three-way battle begins, the Warp Spiders and the Farseer vanish leaving only the Warlock and the Pathfinders to continue the fight with their enemies. The psychic might of the Warlock proves to be particularly effective against his foes as he compels both genestealers and Space Marines to battle their own forces. Brothers Vectis and Angelos engage each other is devastating melee combat and come close to killing each other before the Warlock’s psychic power fails and he is promptly smashed to bloody pulp by Brother Vectis’ thunder hammer. The Kill-Team is able to dispatch the last of the remaining Xenos and secure the area.

Inspecting the power armored remains, Brother Aoner is able to confirm they are the lost Deathwatch Kill-Team long since dead-their precious geneseed no longer recoverable. In addition, Brother Aoner’s inspection shows that the deceased librarian’s psychic hood (the Halo of Providence) is missing. Suspecting that the Eldar Farseer had taken the item prior to her escape, Brother Aoner psychically scans the ship and is able to locate a strong psychic signature, which he believes is the Farseer. After plotting a course through the ship to intercept the Farseer, Brother Aoner tasks Sister Ruby and Brother Vectis with preparing a boarding torpedo that they found in the fore weapons bay for launch while he takes the rest of the team to recover the artifact.

Unfortunately, it appears that Brother Aoner’s calculations are off and his team fails to find the Eldar, or the Halo of Providence; a psychic scan supports that the Eldar are no longer aboard the Ardent Crown. He orders the team back to the fore weapons bay where the boarding torpedo has been successfully prepped and loaded with the remains of the deceased Kill-Team.

Their mission a failure, the Kill-Team departs from the Ardent Crown- their boarding torpedo shot from the derelict vessel into the unknown since communications with their transport ship have still not been re-established. As the torpedo speeds away from the Crown, the Kill-Team gets a brief view through the torpedo’s small viewing window of the Eldar frigate dematerializing from view and the Ardent Crown plummeting into the upper atmosphere of the heavily populated hive world of Solace.

“The Soul Reaver”- Blood, Sand and Steel"(09/24/2015)

Using his connections with a Dark Eldar named Akirvas, Inquisitor Sand has discovered that acolytes Quint and Pullo were captured and sold by a Dark Eldar Archon named Salaine Morn. Through Akirvas, Sand secretly contacted Morn and a deal was brokered that in exchange for safe passage from the Dark Eldar Webway city known as the Nexus of Shadows, the imprisoned acolytes would secure a Dark Eldar ship for Morn called the Soul Reaver, which is the flagship of the most powerful Archon, and current ruler, of the Nexus of Shadows, Archon Zaergarn Kul of the Kabal of the Splintered Talon.

Of course, conducting negotiations with Xenos, especially the Dark Eldar, is highly proscribed and most in the Imperium would declare Inquisitor Sand a traitor and request his immediate execution if they knew of these relations. Regardless of the danger, the Inquisitor has went forward with the rescue attempt, though those that know of the operation suspect that there is more than just the safe return of Sand’s acolytes in play here as whispers speak of valuable information that Archon Morn will provide to Sand once she receives possession of the Soul Reaver.

Inquisitor Sand has tasked acolytes Jak, Bishop, Jez, Silvain and a young teenage girl named Luck to prosecute this mission. This group has been given orders to locate and rescue Quint and Pullo, and then secure the Soul Reaver and turn over possession of the ship to Morn. The acolytes reach their destination by being transferred from Rogue Trader Captain Melua’s ship, the Arcadia, to Archon Morn’s ship, the Aeon of Torment. Morn then takes the acolytes, in the guise of slaves, to the Nexus of Shadows where they are sold to the Wych Cult of the Withered Blade under the leadership of Succubus Anyalra.

Their lives as slaves of the Withered Blade in the Shadowspine Pits begins with torment and pain as the acolytes join other captured slaves and proceed through a number of trials that test their fighting abilities and physical and mental fortitude. Many of their fellow prisoners are killed or maimed in the process and those that survive quickly lose hope as they realize there is no escape from their Commorragh.pngpredicament.

Shortly after their arrival, the acolytes make contact with Quint, Pullo, and their new acquaintances- a squat named Kelson, Magos Domos (a most surely insane tech-priest that has been a prisoner of the Dark Eldar and served in the Shadowspine Pits for over two centuries) and a fellow slave named Gunn. With the additional manpower, Quint and Domos begin working on a plan to escape the Pits that is based on the recruitment of notable slaves to join in facilitating an uprising; a plan which has little chance for success, but provides the only option of hope at the moment.

In addition to the complications of enacting the escape plan, the group must also try to stay alive in conditions that are less than optimal. The acolytes quickly find that life is a commodity that is quickly spent if one does not have the skills to survive the arena fights, or the luck to avoid being selected to participate in them. Arena fights with wyches, murder servitors, Xenos creatures from across the galaxy and fellow slaves are a constant obstacle that they endure, and so far they have managed to survive (some owe their lives to the seemingly supernatural Medicae skills of Domos the Bloodsmith).
Months pass by and the acolytes, and their allies, continue their work on solidifying alliances and planning their escape. Many that the acolytes approach are skeptical about the success of any escape plan. They are wary of a possible trap or question the resolve and dedication of the acolytes toward this endeavor and request that the acolytes perform an act to prove themselves.

In a strange twist of fate following an arena event where Quint and Gunn attempt, but fail, to turn the tables on their Dark Eldar captors, Interrogator Quint meets with a sultry ship captain named Coronnia who works for the crime bosses of the Kasballica and is heavily involved in the Cold Trade; she knows of Quint through his cover identity of Quartiz- a malifixer with ties to several criminal organizations, most notably the heretical tech-cult called the Logicians. Captain Coronnia’s meeting with Quint sets in motion events which lead to Quint’s release from the Dark Eldar and into the custody of Coronnia who has been tasked to transport him back to the Calixis Sector and turn him over to his superiors. Some of the acolytes voice discontent over this ironic turn of events that has allowed Quint to be freed while the rest of his party, including those that were purposely enslaved to rescue him, remain trapped as prisoners.

The remaining acolytes and their allies continue to fight for survival while pursuing potential alliances. Slowly their efforts begin to pay off and they are able to bring several powerful prisoners to support their cause, such as a powerful psyker named Nieja and a massive Ork Warboss named Gob ‘ard Head Green. Others await a suitable display of the acolytes resolve and power and word is put out to set up an arena bout between Jak and Succubus Anyalra’s wych champion, Hekatrix Bloodbride Unarlan. The fight is approved and many eagerly await the match up. Regardless of the outcome, the acolytes plan on beginning the slave uprising at the conclusion of the match.

Domos informs the acolytes that the Nexus of Shadow is built on an ancient human construct from the Dark Age of Technology called the Gaelan Sphere. Though it is unknown how the Sphere got positioned in the Webway, Domos and Kelson find that the Sphere’s machine spirit is still clinging to life deep in the Sphere and they are able to use it to manipulate limited parts of the construct, such as opening doors and turning gravity fields on and off.

On the day of the titanic battle between the massively strong Jak and the quick and skilled Unarlan Cult_of_the_Cursed_Blades.pngthe stands are packed. The moment the match begins Jak realizes that he is outclassed- the wych is too fast and easily evades Jak’s powerful but sluggish strikes while delivering precision strikes of her own that artfully and playfully cut away at her opponent. Unfortunately for Unarlan, the hekatrix makes a slight misstep andJak seizes the opportunity to deal a savage blow that stuns the wych and then proceeds to savagely tear apart her body with his bare hands and fling the pieces into the stands. A roar of approval, shock and anger comes from the crowd, which soon finds themselves fighting for their own lives as savage beasts and Xenos creatures enter the stands courtesy of Domos and Kelson’s manipulation of the Sphere’s machine spirit. The slave uprising has begun…

Faith and Betrayal

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