Hostile Transaction- Pirate Raider

A pirate vessel under the command of Captain Anja Shen, it has a reputaion of being able to disappear without a trace.

Category:
transport/conveyance
Description:

Ship Stats

Hull: Raider
Class: Modified Havoc-class Merchant Raider
Dimensions: 1.6 km long, 0.4 km abeam at fins approx.
Mass: 6 megatons approx.
Crew: 24,000 crew approx.
Acceleration: 5 gravities max sustainable acceleration

Combat Stats

Speed: 9
Maneuverability: +25
Detection: +20 ( +10 Detection when participating in an Endevour and -10 when not )
Hull Integrity: 33
Armor: 16
Turret Rating: 3
Space: 40 (37 used)
Ship Points Total Cost: 46
Crew Rating: Competent (30)
Power: 45 ( 0 available )
Crew Population: 100
Crew Morale: 99
Profit Factor: 40

Weapon Capacity

- Prow-mounted Ryza-Pattern Plasma Battery
- Dorsal-mounted Mars-Pattern Macrocannons

Essential Components

Plasma Drives: Jovian Pattern Class 2 Drive
Warp Engines: Strelov 1 Warp Engine
Void shields: Single Void Shield Array
Geller Field: Standard Geller Field
Bridge: Command Bridge (equipped with Enhanced Cogitator Relays that give the captain +5 on all Command tests and +5 to all Ballistic skill tests to fire shipboard weapons, as long as the bridge remains undamaged; if it suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.
Life Sustainers: Vitae Pattern Life Sustainer
Crew Quarters: Pressed-crew Quarters (Cramped: Decrease Morale Permanently by 2)
Augur Arrays: Mark-20I.b Auger Array (External: can only be destroyed or damaged by a Critical Hit; Sensitive: Increased power draw provides a +5 bonus to Detection)

Supplemental Components

Empyrean Mantle: Shadow in the Void: While traveling on Silent Running the ship becomes a “Shadow in the Void,” and all tests to detect it have their difficulty increased by two degrees. When completing a Criminal objective, the players earn an additional 50 Endeavor Points. External: This component does not require hull space and can only be destroyed or damaged by a Critical Hit.
Micro Laser Defense Grid: (Xeno-tech component; External: can only be destroyed or damaged by a Critical Hit; Wall of Light: Increases ship’s Turret Rating by 2)
Trophy Room: Past Experiences (When working towards an Exploration objective, the players earn an additional 50 Achievement Points)
Reinforced Interior Bulkheads: (+3 to Hull Integrity)
Observation Dome: When working towards an Exploration objective, earn an additional 50 Achievement Points towards completing that Objective; also increases Morale).

Ship Upgrades

Starchart Collection: Full of information about the Koronus Expanse- stable Warp routes, lost worlds and safe havens to replenish crew and supplies, this Good-quality starchart collection allows the ship’s Navigator to reduce Warp travel time by 1d5+5 days, to a minimum of 1. In addition, when working towards an Exploration Objective, the players receive an additional 25 Achievement Points.

Complications

Machine Spirit Oddity: Adventurous: The vessel is eager to seek new horizons, to turn its bow from civilization and delve into the darkness of the unknown. When participating in an Endeavor the ship gains +10 Detection, when not participating in an Endeavor it suffers -10 Detection.
Turbulent Past: Over the years this ship has been used to perform deeds dastardly to some and heroic to others. The Imperial Navy has been defeated or thwarted on several occasions by this ship, and would like nothing more than to blow it to pieces or to capture it to parade its crew as prisoners. Because of this, all of the ship’s crew suffer a -20 to all social skill checks when interacting with members of the Imperial Navy, but this same reputation has impressed fellow pirates and reavers and its crew gains a +20 to all social skill checks.

Hostile Transaction- Pirate Raider

Faith and Betrayal taddow taddow