Faith and Betrayal

"Objective Amber"


+++++++Transmitted: Tranch- Forward Operating Base Purity
+++++++++Received: Astropath Hetex
++++++++Destination: Tricorn- Ordo Xeno/Ordo Hereticus/Inquisitor Soldevan/Ordo Sicarius
++++++Mission Time: 8 288 850.M41
++++Telepathic Duct: Terminus Fulber
+++++++++++++Ref: Ordo Hereticus/454228444/NB
+++++++++++Author: Inquisitor Sand

Thought For the Day: “Cleanse the Enemy with the Fire of Faith.”

I am please to announce the successful termination of Objective Amber- a.k.a.the “Scorpion.” With the assistance of the Imperial Guard and PDF on Tranch, my strike force, which consisted of myself and members of one of my Acolyte Cells: C2, were able to conduct a surprise raid on a Pale Throng stronghold located in section Alpha-5-6-B, which was being used by the Scorpion to conduct business transactions with the rebels. Our insertion via Valkyrie and the use of several Battle Servitors to bolster our firepower was a contributing faction to the success of our mission and ultimately it was the timely marksmanship of the crew of the Valkyrie that was able to prevent the Scorpion from escaping in his Guncutter which was in the process of extracting him and his men.

A later survey and excavation of the scene of the destroyed Guncutter, and the stronghold itself, which was secured by the utilization of several Imperial Guard Armored Fist units, revealed the remains of five bodies in the Guncutter’s wreckage. These bodies are human, one of which had extensive cybernetic enhancements, and analysis supports that the Scorpion perished in the Guncutter when it exploded (the probability of this has been estimated at 98.73445%). No intact bodies were found in the wreckage and this determination has been made based on the evidence and the salvageable DNA available.

In addition to the death of the Scorpion and the destruction of his Guncutter (and its crew), I would also like to relate that my analysis of the scanner footage from the Valkyrie, satellite imagery and my personal servo-skulls revealed that me and my team were responsible for the destruction of three rebel vehicles, which included a captured Armored Personnel Carrier, a captured Hydra Flak Tank and a modified Insurrection vehicle. In addition, enemy casualties are estimated at approx. 80 to 100 mutants have been terminated.

While this mission was a great success, not only in the elimination of the Scorpion but also by the great blow dealt to the Pale Throng forces in this area, I am disappointed to report that the Exterminatus weapon was not recovered and with the death of the Scorpion we may never know where the weapon went. I can only hope that though additional investigation and luck we will be able to locate it before it is put to use in a capacity which is sure to cause great destruction and loss of life.

This is end of my preliminary report. A more thorough report will follow up in the next week after I have had a chance to analyze the data from the crash site excavation.

  • GM’s Note: This mission was created by the GM and inspired from real-life events depicted in the movie “Blackhawk Down” and the Navy SEALs capture of the real-life Objective Amber.
"Sight Unseen"

HiduleStill working on tracking down the mysterious individual known as the “Scorpion,” the same individual responsible for framing Inquisitor Sand and the original members of Cell: C2 and the same individual responsible for taking one of the Inquisition’s Exterminatus warheads, the Acolytes are sent to the neglected Orbital classified as Stat098.3457 or the “Coffin” (as locals and spacefarers call it), which sits in orbit over the forbidden world of Soprony, after Sand receives word from one of his agents, Solomon Gann, that the “Scorpion” is present conducting a business transaction. Due to the lack of Imperial presence on the Orbital, it has become a meeting ground for pirates, black market traffickers and anyone else interested in conducting illegal or questionable business. In addition to their main task of locating the “Scorpion,” the Acolytes are also tasked with the secondary mission of investigating the meaning of a vague coded Inquisition transmission from an Inquisitor Jezehell of the Ordo Xenos who states that she has sustained losses and is requesting help on the Orbital in stopping a dangerous unspecified threat.

Securing passage aboard a passing freighter, the Acolytes and their equipment are dropped off on the Orbital which is in such a sorry state of upkeep it is a miracle that it still barely functions and is able to sustain life in its confines. Gearing up and establishing a hiding place to stow their excess gear, the Acolytes leave the cold void of space and enter the passages of the orbital. After a short battle with some of the Orbital’s lower-class fringe-living residents, which are locally called “Edge-Livers,” the Acolytes make their way to the main habitation area of the Orbital which is not what they expected. The habitation area in the Orbital’s dome is filled to capacity with farmland and houses surrounding a central market and governing hub.

The Acolytes decide to bypass this area and instead go to the area located underneath the habitation dome which is known as the “Underdark;” led there by the lone surviving Edge-liver from their initial fight. Setting their guide free, the Acolytes find the Underdark is dark and confining, with the Edge-livers barely sustaining an existence in its polluted and squalid conditions. In addition, the whole area seems to have a tangible feeling of fear permeating the air and which the exception of conducting business, the Edge-livers avoid interaction with outsiders.
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Finding no answers regarding either of their missions, the Acolytes return topside to the habitation dome area where they are stopped by the local authorities who are interested in assessing and collecting a visitors’ tax from the Acolytes in the form of weapons and equipment. Hesitant to give up any of their equipment, and hesitant to get into a fight with the local 18 ork freebooter smithEnforcers, the Acolytes are saved from possible hostile action by the arrival of Solomon Gannwhose fast-talking and barter skills are able to avoid a conflict. Solomon leads the Acolytes to a nearby bar where he tells them that he has confirmed the presence of the “Scorpion” two days ago, but no longer knows where he is. He also confirms that the “Scorpion” was here on business, but with who and for what he does not know. When Solomon leaves the table to use the restroom,the Acolytes are confronted by a group of pirates, including two Ork Freebooters, who demand to know the location of Solomon- apparently Solomon ripped off the pirates’ captain on some trade goods. Negotiations with the pirates do not go well and are eventually ended when Titus draws his chainsword to attack. A fierce fight breaks out- made the more interesting by the actions of Quint who is under the hallucinating effects of recently smoked Obscura. The battle is brutal and all of the Acolytes are wounded to some extent, especially Quint who was critically injured after nearly being cut in half by one of the Orks’ massive axe.

After dispatching the pirates, the Acolytes quickly flee the scene before the authorities arrive. They split into two groups with Red carrying Quint away while Titus and Rasar take off in a different direction. The Acolytes are all able to make their way to the Underdark and hunker down for the evening for some much needed rest. At his resting location, Red meets an Imperial Missionary that has been on the “Coffin” for two years trying to bring the light of the Emperor to its denizens, which has been largely unsuccessful. The conversation eventually turns to the atmosphere of fear in the Underdark amongst the Edge-Livers and Red learns that for the past year someone or something has been preying on the Edge-livers and the local authorities have not taken action. Red promises the Missionary that he will investigate these deaths and disappearances and bids the Missionary farewell.

Red and Quint link back up with the rest of their party and they all proceed to the Underdark’s criminal big boss and the recognized “mayor” of the Edge-Livers. Convincing the mayor that they want to help, he provides the Acolytes with a guide to the “Outer Edges,” which is the area nearest to the outside skin of the Orbital and the location of the majority of the disappearances. The Outer Edges is less maintained than the rest of the station and the Acolytes immediately start to notice strange noises and strange organic fluid seeping from between plating and dripping down from the ceilings. It does not take long before they become involved in several skirmishes with well-armed and well-equipped pale humans, some of which are led by humanoids that appear to be mutants due to their third limb which ends in a deadly claw. The Acolytes do encounter unlikely allies, in the form of a group of Edge-Livers led by a man named Pullo who are ill-equipped but have decided to hunt the ones responsible for preying on their people; they joined the Acolytes.

SewerFighting their way through a well-fortified choke point, the Acolytes break through a sturdy door and find Inquisitor Jezehell, as well as the location where all of the missing Edge-Livers have gone. Jezehell is seriously wounded and barely holding onto to life. In the same room is a fluid-filled composting pit where the bodies of Edge-Livers are dumped and slowly broken down into nutrients which are suck up by a large umbilical cord-like object that goes from the pit and into a nearby organic mass with a doorway made of muscle tissue. Jezehell tells the Acolytes that they have been fighting a Genestealer Cult that has established itself on the Orbital. The Genestealers have gotten a hold of a Tyranid Drone ship and have been growing it so that upon maturation it can break free from the Orbital and send out a signal to the Tyranid Fleet which would be extremely dangerous for the Calixis Sector; the Drone must be stopped.

Dragging Inquisitor Jezehell along, who has lost the use of her legs, the Acolytes, Pullo, and his last surviving companion, push past the doorway of muscle and find themselves in the interior of a living ship- the Drone. Navigating the ghastly insides of the creature, directed by Jezehell’s psychic powers and her knowledge of Tyranid anatomy, the Acolytes battle several Genestealers before arriving at one of the Drone’s heart chambers which is guarded by several Genestealer Hybrids, Genestealers and the Cult’s Magus.

Battle is joined between the two forces and produces a horrifying and bloody affair that is accompanied by horrors from the warp, the appearance of a rogue daemon, ghostly voices and death everywhere. The Magus severely hampers the Acolytes’ fighting ability when early on heGenestealer horde psychically Dominates Red and uses him against his teammates. The Hybrids are quickly taken out by Rasar but the Genestealers, Red and the Magus prove to be harder to deal with. Eventually, with the assistance of Jezehell and the timely arrival of Solomon, the Acolytes are able to slay the Genestealer forces and destroy the heart. This gives them just enough of a pause to escape the Drone by way of Jezehell’s nearby ship.

The Drone’s bio-repair systems are able to restore function to the Drone, but not in time to escape a battle group of Battlefleet Calixis, which responds to the area to investigate the strange ship signature. The battle group quickly destroys the Drone with a combined bombardment before it can take action. On board Jezehell’s ship, they learn that the “Coffin” and all aboard perished when the Drone broke free of the Orbital, the force of which sent the Orbital plummeting down to the planet below (estimates of 4,000+ souls lost). Pullo, the lone survivor of the “Coffin,” morns the loss of the only home that he has ever known. Whether or not the “Scorpion” was on board the Orbital and perished remains to be seen…

  • GM’s Note: This mission was ran with modifications from the adventure of the same name by Tadeusz Cantwell . It can be found here:
"For I Am Thy Apocalypse"


  • +++++++Transmitted: Scintilla
  • +++++++++Received: Astropath Gegion
  • ++++++++Destination: Tricorn/ Calixis Conclave/ Ordo Sicarius Calixis Liaison/ Inquisitor Soldevan
  • ++++++Mission Time: 8 288 850.M41
  • ++++Telepathic Duct: Terminus Fulber
  • +++++++++++++Ref: Ordo Hereticus /454276321/HHH
    +++++++++++Author: Scribe Caleb

Thought For the Day: “Fear Me, for I am your Apocalypse.”

My Lords,

I am happy to inform you that I have completed the review of the data obtained from the bridge logs of the heretic ship, the “Wanderlust,” as well as the data from the cogitators of Inquisitor Haeth’s shuttle, and it is with great dismay that I must report to you that my findings are cause for alarm. It appears that Inquisitor Haeth does not normally operate in the Calixis Sector and was actually in this part of the Imperium on a secret mission to track down and terminate an individual known as the “Scorpion”- the same such named individual that we are in the process of pursuing our own investigation concerning the heretical operations that took place on LV214 and Kenov III.

Apparently, Inquisitor Haeth received information from an unspecified source that the Scorpion was currently on board the “Wanderlust” negotiating a business transaction with members of the Heretical-Tech Cult the “Logicians,” which many of you know poses a great threat to the Imperium because of their research into forbidden technologies. I myself, and many of my Agents, have had dealings with them, the most recent being the destruction of their human-control experiments that took place in the Coscarla Division of Hive Sibellus on Scintilla. It appears that the Logicians are still in the process of perfecting this technology as all of the terminated crew members that we were able to inspect on the “Wanderlust” had control implants inside their bodies that were similar to the ones used by the Logicians in Coscarla. I was able to obtain a few samples of these newer implant devices and I will compare them to the previous models to see if there are differences in their construction and operation.

It is unknown if Inquisitor Haeth was aware of the “Wanderlust’s” attack on the “Bastion” and whether or not he knew of the missing Exterminatus weapon. I was able to confirm through the Logician ship files that they were the party responsible for the attack on the “Bastion” and did retrieve the Exterminatus weapon. The files also mention that this information was given by an informant and while the identity of the informant is unknown, I think that due to the sensitive and highly classified nature of the Exterminatus weapon we must assume that the information is a high-level Imperium Official- quite possibly an Inquisitor.

It is my educated guess, based on the information available, that the Scorpion was negotiating with the Logicians for purchase of the Exterminatus weapon. It is unknown whether the Scorpion purchased the weapon but the findings of the preliminary investigations of the “Wanderlust” have shown that the weapon is no longer aboard the ship. We still have a few more areas to explore, but due to the malfunctioning Eversor Assassin aboard the ship we will have to wait for the assets from the Officio Assassinorum to arrive on location before we can proceed into these areas.

Inquisitor Haeth’s records indicate that he deployed the Eversor Assassin on board the “Wanderlust” to terminate its crew and the Scorpion and I can state from my personal observations that it is 99.9% likely that the Logician agents and crew members are dead. My team and I barely escaped the “Wanderlust” but at the cost of fourteen terminated Storm Troopers and one heavily wounded Acolyte. While I cannot say for certain until we are able to inspect the ship fully, I believe that the Scorpion has escaped the assassination attempt and most likely has the Exterminatus weapon. I base this prediction mainly on the facts that there were no other significant ships in the shuttle bay of the “Wanderlust” other than Inquisitor Haeth’s and also because of the Inquisitor’s final transmission in which he states that the Eversor’s control protocols were not working and someone (he suspects someone on his own team) had sabotaged his vessel. Accusations such as these can only point to someone with access to high-levels of government and very possibly the Inquisition.

Due to an ongoing investigation of my own that I am conducting on the Scorpion, I will be turning over all of the evidence that I obtained from the “Wanderlust” and Inquisitor Haeth’s files to Inquisitor Soldevan to further his investigation on the missing Exterminatus weapon. I believe that with this confirmed link between the Exterminatus weapon and the Scorpion, our investigations will mutually benefit each other. I also suggest to the Conclave that we assign all available Inquisition assets to this investigation. It is still not known what the Scorpion plans to do with this deadly weapon but his known associations with Tech-Heretic and Chaos Cults point to a number of unpleasant possibilities.

I remain the Emperor’s humble Servant,

Inquisitor Gramen Sand

  • GM’s Note: This mission was ran with modifications from the adventure of the same name by Brian Rae. It can be found here:
"Deception Point"

Due to the priority investigation concerning the missing Exterminatus Weapon, Trempan and his team have been tasked with overseeing the salvage operation and further investigation of the wrecked Battlefleet Calixis cruiser, the “Bastion.” Inquisitor Sand’s Acolytes are tasked with following up on the mysterious coordinates given to them by the Dark Eldar Haemonculus Akirvas and will continue their mission with Cpt. Octavius and his Deathwatch Marines, which have been tasked through the Ordo Xenos by request of Inquisitor Soldevan.

Now aboard the Deathwatch Cruiser, the “Lance of Faith,” the Acolytes join the small Deathwatch fleet and arrive in the forbidden Threnos System which is under official restriction by both the Calixis Government and the Inquisition. Partway into the System, the Acolytes and Deathwatch Marines are surprised to find a small Calixis Battlegroup operating in the system. This Battlegroup appeared to have proper authorization to operate in the area and puzzled, Cpt. Octavius and his crew begin researching into the matter. Without warning, the Deathwatch fleet is attacked by the Calixis Battlegroup. Two of the Deathwatch’s Cobra-class escorts are destroyed in the surprise attack and what follows is a desperate space battle that the outnumbered and outgunned “Lance of Faith” struggles to win. A combination of deadly hit and run attacks and skilled marksmanship results in crippling some of the enemy fleet, but the Lance of Faith, on the verge of being crippled itself, lacks the firepower to win the battle.
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Assistance comes to the “Lance of Faith” in the unlikely form of an Eldar fleet, which seems to appear out of nowhere. The Eldar engage the Calixis Battlegroup and together, the “Lance of Faith” and the Xenos are able to destroy the Imperial Cruisers. What follows is an uncomfortable meeting between the Humans and the Eldar aboard one of the Eldar Cruisers. The Humans learn that the Eldar are tracking one of their kind, a Bonesinger, who was abducted by Humans and is currently being held in a facility on the small ice planetoid designated as LV214. The Eldar would like the Humans to free their comrade and return him to them and pledge assistance in the form of warriors and the use of their fleet to the Humans, but Cpt. Octavius will not accept assistance. Cpt. Octavius tells the Eldar that he will consider rescuing the Eldar’s missing kin, but after the meeting, Cpt. Octavius tells the Acolytes that he has no intention of rescuing the Eldar, and if he is found on the base he will be secured as a Deathwatch prisoner.

Dubbed “Operation Icefall,” the Deathwatch initiates a full-scale assault on the LV214 facility. The Acolytes join the Deathwatch in the assault and are tasked with their own area of responsibility- three Deathwatch Marines assist the Acolytes, including Brother-Sergeant Agamorr. The assault is met with heavy resistance with the enemy proving to be well-trained and well-equipped. The Acolytes’ team managed to battle their way into the depths of the underground base and in addition to the Human enemies, they also battle strange robot constructs that are adorned with strange gem-like ornamentation.
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Valuable information on these strange constructs is learned when the Acolytes find the Eldar Bonesinger. He tells the Acolytes that he is working for a human known as the “Scorpion.” The “Scorpion” has tasked the Bonesinger with conducting experiments on powerful human psykers in an effort to create items similar to Eldar Soul Stones that could act as containers for the “souls” of powerful human psykers so that they could be placed onto robot constructs thus creating beings similar to the Eldar Wraithguard and Wraithlords.
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The Acolytes and Deathwatch Marines start to escort the Bonesinger out of the facility when they are confronted by a large number of Eldar. The Eldar are intent on taking custody of the Bonesinger while the Deathwatch Marines are just as intent on keeping him. Combat ensues between the two forces, and while the Bonesinger is killed in the battle, the Eldar are successful in retrieving his body and disappearing through a webway portal.

There is still one more surprise waiting for the Acolytes in the form of another Deathwatch fleet that arrives over LV214. This fleet is under orders to attack the other Deathwatch fleet but its commander decides to investigate the conflicting orders- hesitant to fire on a fellow Deathwatch force under the command of a battle brother. A subsequent investigation reveals that both Deathwatch forces received their orders from the Inquisition. Further inquiry will be made into how this situation developed. As for the “Scorpion,” he was not found on LV214 and his whereabouts, and true identity are unknown.

  • GM’s Note: This mission was created by the GM.

The Acolytes are tasked with a routine mission to travel to the Argi-world of Hilarion to meet with Petor Vaulk, an Inquisition agent that has information related to the mysterious abductionFarmlandof farmers and townspeople from the planet’s outlying areas. Things quickly go from routine to extraordinary when the Acolytes’ transport shuttle is shot down by unknown forces just outside of the village of Usbeana.

By the Emperor’s grace, the Acolytes emerge from the crashed shuttle with minor injuries and finish the rest of the trip on foot. Upon arrival at Usbeana, the Acolytes find that the village has been the scene of a recent battle- buildings are still smoldering from recent burnt out fires, bullet holes riddle the houses and the village square contains a partially burned pile of bodies. Vaulk does not appear to be amongst the bodies, and a search of the village reveals that the village is empty of survivors.

A recon of the area shows the tracks of a large group of people leaving the village toward the nearby Natruth Mountain Range. With no other leads, the Acolytes follow the tracks which lead higher and higher into the mountains. Nightfall brings them to an abandon hut which the Acolytes decide to use for shelter for the night.

During the night, while Titus is standing watch. He is attacked by two grossly diseased-looking rodents. When the rest of the group joins the fray, the diseased creatures are quickly dispatched. The next day holds another surprise when the Acolytes notice that they are being followed by a half-starved and crazed PDF Trooper named Farris. Farris tells them that he was assigned to a nearby Laser Defense Silo- DS506 and left the complex when several of his unit members became infected with an unknown disease. His diseased comrades now stalk the lands killing and abducting the nearby villagers. Farris has been living in the mountains since he left DS506, hiding in fear of his former comrades. Farris is terrified of going back to the Silo and only agrees to show the Acolytes its location after being adequately persuaded by Titus.
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Arriving at the Silo, the Acolytes find that it has transformed into a cave of horrors that stinks of the Chaos taint of Nurgle. Navigating the underground passages and fighting their way through plague-infected PDF Troopers and Servitors, the Acolytes find the rest of the villagers in the center of the complex. All of the villagers are dead, used as a sacrifice to summon a Lesser Daemon of Nurgle.

Upon dispatching the last of the Daemon’s minions, the Acolytes prepare to face the Daemon937065 fleshhound screen largeitself. Titus decides at this moment to use a strange warp-tainted red rock that he received at Bonner’s Reach from an associate of his past. Not knowing what the stone does, Titus decides to activate its power hoping that it will help the Acolytes in their fight against the Daemon. The rock proves to be a powerful Khorne summoning artifact known as a Bloodstone. It rewards Titus by summoning a Bloodletter and a pack of Flesh Hounds. Titus takes control of the Daemons and orders them to dispatch the Nurgle Daemon which they do in short order. With the completion of their task, the Khorne Daemons are dismissed.

The Acolytes have vanquished the terror that stalks the citizens of Hilarion but are unsure what to make of the spectacle that they saw in the process. Titus’ comrades now question their teammate’s conviction in their cause.

  • GM’s Note: This mission was ran with modifications from the adventure Bunker DS506 by Rob Leigh.
"Bastion's Fall"

Enroute to the Threnos System the Acolytes are momentarily diverted to assist Trempan in the investigation of a heavily damage Imperial Navy battleship named the “Bastion.” These orders come straight from the Calixis Conclave itself. The ship was apparently lured into an ambush by a fake distress call from a merchant ship and lured into a dense mine field where it was subsequently attacked.

With its attackers long gone, the Imperial Navy has begun salvage and life-saving operations and the Acolytes are tasked with investigating the ship’s bridge and retrieving any sensitive information available. Boarding the treacherous vessel, which is still breaking apart, the Acolytes weave their way through the ship’s shattered infrastructure overcoming obstacles both environmental and human (in the form of the ship’s resident Gilliham population which is making its way up from the ship’s deteriorating lower decks to more stables ones) to make it to the ship’s bridge. There, they begin download the ship’s cogitators while fending off a huge horde of attacking Gilliham.

Successful in their mission, the Acolytes make a dramatic escape by jumping into the void of space to an awaiting Aquila shuttle to make their getaway. Back on the safety of their cruiser, a review of the downloaded data confirms the Inquisition’s suspicions and makes real the nightmare scenario- the cruiser was secretly carrying an Exterminatus weapon, a weapon which has now been taken by unknown persons for reasons unknown. This is the reason why the Inquisition was so interested in the salvage operation of an Imperial Navy ship. Priority for Trempan and his team is the location and retrieval of this weapon before it can be put to ill-use.

  • GM’s Note: This mission was ran with modifications from the adventure of the same name by Brian Rae. It can be found here:

Desperate to clear their names, Inquisitor Sand’s Acolytes travel to the remote Solar.flare.2005trading outpost of Bonner’s Reach looking for answers. The festival of “Firetide” (what the locals call the spectacular solar flashes that their dying sun gives off every year) is in full swing and the busy outpost has drawn quite a crowd- both humans and Xenos alike. While they fail to locate the traitor, Sgt. Forden, the Acolytes do find an unlikely information source in their one-time adversary the Dark Eldar Haemonculus know as Akrivas.

In exchange for a Xenos artifact known as a Halo Device, Akrivas agrees to provide the Acolytes with a valuable lead to assist their quest. He also tells the Acolytes the location of a Halo Device which is in the possession of a corrupt noble of Sepheris Secundus named Lukas Lochart.

In addition, an interesting side encounter took place on the station in which Titus meets an individual from his unremembered past. This man gives him a strange red rock that is infused with Warp energy. The nature of the rock is unknown and the man offers no answers other than he and Titus used to be business partners and this object was stashed away to be given to Titus.

2244683285 d19c5d7477 zArriving on Sepheris Secundus, the Acolytes easily find information on where to find Lochart as he is a well-established member of the royal court. They also find out that the once popular nobleman has become eccentric in the past couple of decades- becoming a recluse and donning a mask to cover his face in his rare public appearances. A member of the Queen’s intelligence agency learns of the Acolytes investigation into Lochart and even gives them unofficial sanction that a blind eye will be turned in their direction should Lochart have an unfortunate “accident.”

The Acolytes break in to Lukas’ mansion and confront the noble and his henchmen in the middle of a ghastly flesh-eating ceremony in which the raw flesh of unfortunate victims was being consumed in the light of a mysterious orb. The Acolytes attacked, but Lukas was no longer a mere human. Taking massive amounts of damage, the human abomination manages to cut off Xerxes’ ear before he is vanquished.

Retrieving the Halo Device, the Acolytes made haste to the star port but were intercepted by the same agent of the Queen’s Intelligence agency that gave them the unofficial “green light” to remove Lukas. Going back on their unofficial deal, the agent placed the Acolytes under arrest for the murder of Lukas and their other Outstanding Warrants and it was only through the timely intervention of Trempan and his Inquisitional Authority that granted the Acolytes safe passage off planet.

Back at Bonner’s Reach, the Acolytes meet up with Akrivas and in exchange for the Halo Device he provides the Acolytes with a set of coordinates to a location in the forbidden Threnos System. He does not elaborate on what they will find there other than it will answer many of their questions. With their new information, the Acolytes make their way back to their ship, but not before a group of well-trained bounty-hunters attempt to take them into custody. An intense battle ensues and the Acolytes manage to dispatch the bounty-hunters but are heavily wounded in the process. The course to the Threnos System is set.

  • GM’s Note: This mission was created by the GM with parts inspired from Dan Abnett’s Ravenor novel.
"Scrivner's Star"

Still enroute to “Bonner’s Reach” the Aurora is diverted to the Prol system by order of Inquisitor Soldevan to secure a heretic prisoner, one Philologia Moror (a researcher from the world of Prol I), who is guilty of the heresy of Ateanism. What starts off as a simple interrogation and prisoner pick up soon becomes deadly and chaotic as the Acolytes, and the entire population of the planet of Prol I, become the victim of a plague outbreak that turns those infected into violent mindless zombies.

The situation quickly becomes a race for survival as the Acolytes must fight their way through the infected to reach the planet’s shuttle port in an effort to secure transportation and get off-planet.
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The vast concentration of plague infested warp-taint attracts the attention of one of Father Nurgle’s Vile Savants, who pays the planet a visit to further spread disease and watch the misery and horrors inflicted on the people. The Guardsman Acolyte Titus’s eyes become infected with the rotting disease resulting in the permanent loss of his eyesight (luckily he was later fitted with bionic eyes to restore his vision). The Savant pays a visit to the Acolytes themselves as they are preparing their shuttle for launch. A climatic battle commences ending with the Vile Savant banished and the Acolytes a little more insane than before.Counter corruption nurgle

With the Vile Savant gone, and the later destruction of the zombies, the Acolytes and the administrators of Prol I are able to establish a quaratine on a nearby decommissioned orbital and start the process of treating the survivors and monitoring them for further infection.

  • GM’s Note: This mission was ran with modifications from the adventure of the same name by John W.S. Marvin. It can be found here:
"Flight of the Aurora"

The Acolytes of Cell C2 continue their mission to clear their name. Still wanted as fugitives by every enforcement agency of the Imperium, they attempt to pass through a security checkpoint in Hive Sibellus enroute to the lander to jump off planet only to have their false idenities and creditials fail them. This results in a run and gun battle through the Hive district with forces of the Magistratum and Arbites hot on their heels.
Rescue comes in the form of an unlikely ally as the Acolytes are saved from the authorities by Inquisitor Soldevan of the Ordo Hereticus. Assigned to investigate the actions of Cell C2, and their Inquisitor, Inquisitor Sand, Soldevan has decided to hold off on judgement for now and instead enlist the aid of the Acolytes of C2 to join forces with a group of his own Acolytes to further investigate the actions of the traitor, Sgt. Forden, and the secret base that was found on Kenov III.

Together, the two groups of Acolytes board the Rogue Trader vessel, the Aurora and make way to the infamous trading outpost on the fringe of Imperial space known as “Bonner’s Reach.” Enroute, they stop to pick up a load of cargo which will be used as trade goods, but in the shipment are two stow aways in the form of some type of Xenos or Warp creatures that are invisable to the Shipnaked eye. These creatures begin hunting the crew of the Aurora leaving only their vicitms’ skinless bodies behind as evidence of their kills.

In response to the ship’s pleading Captain, the two groups of Acolytes join forces in investigating the attacks and are able to hunt down the creatures and locate their lair. A trap is set and after a brief struggle, the Acolytes are able to elminate both creatures; only one of their number is seriously wounded in the confrontation. With the demise of the mysterious creatures, the Aurora continues to “Bonner’s Reach.”

  • GM’s Note: This mission was created by the GM.
"Idyll Heresies"

In light of the Acolytes’ current status as fugitives and enemies of the Inquisition, Inquisitor Sand has sent the Acolytes away, and off the radar so to speak, to the world of Fenksworld to investigate an illegal xenos drug know as “Idyll.” Planet side, the Acolytes manage to recover a large shipment of the drug that was set for distribution, but fail to secure two parts of the shipment- one that is headed to a pleasure-seeking cult of the hive’s nobility known as the “Ecstatics” and the other, which is in the hands of a local crime boss.

Tracking down the Ecstatics to their designated gathering place, the Acolytes arrive too late as the Idyll has been used by the members of the Ecstatics, but something is terribly wrong. The drug has turned them into raving luantics that participate in all manner of gruesome torture and pleasure without heed for their personal welfare. Additionlly, some members have taken to some type of sickly infestation that causes their bodies to give birth to nasty insects that attack everything on sight. To avoid death a from the gruesome insect swarm that is consuming everything, Jonas unleashes a devastating psychic Holocaust blast of fire that vaporises the deadly insect swarm as well as results in the burning the cult’s high-rise meeting place.

The Acolytes continue their investigation and manage to locate the last of the Idyll at the crime boss’ etsate, but are too late to confront the boss himself who has fled to whereabouts unknown. The crime boss’ whereabouts, as well as the source of the plague-like insect infestation remain a mystery.

  • GM’s Note: This mission was ran with modifications from the adventure of the same name by Daniel R. Robichaud. It can be found here: