Acolyte Resources

The following is list of known resources (acquired through adventures or general and specialized knowledge) that are available for use by the Acolytes of Inquisitor Sand.

The Oracle Ocular (Hadrian, Vern, Xerxes, Jonas’ contact)

The Oracle Ocular is an enginseer who is ancient beyond reckoning. Once a member of the Guild Peripatetica, an association of Tech-Priests who maintain and study the machines of Ambulon, Ocular had a vision that legend states was sent to him by the Omnissiah itself. After his communion with the Machine God, Ocular left his post and reinvented himself as an oracle. At first, the city’s authorities considered having him removed, but not only did the members of the Peripatetica immediately declared him holy, his predictions were soon shown to be uncannily accurate.

What It Provides: Information from any Common, Forbidden, or Scholastic Lore excepting those pertaining to Xenos, Ruinous Powers, or the Warp.
Prerequisites: Tech-Priest or Adept Career knowledge of Scintilla or Ambulon.
Resource Test Modifiers: Base Modifier -20; Peer (Academics) +10, Peer (Adeptus Mechanicus) +10.
Price/Cost: Mostly free, but information is usually delivered in a cryptic form.

The House Strophes (Jonas, Vern, Xerxes’ contact)

The House Strophes is a well-respected and wealthy noble family that resides in Hive Sibellus on the planet of Scintilla. The current head of household is Laurent Strophes who is a close friend of Inquisitor Sand. A retired Officer of the Imperial Navy, Laurent is a law-abiding individual that is highly devoted to the Emperor. Laurent and his daughter, Julia Strophes make up the surviving members of the household.

What it Provides: Information and “favors” from sources within the Imperial Navy and the Scintilla and Hive Sibellus Governments, as well as the acquisitions of common permits for the sanctioned use of most weapons and equipment in Hive Sibellus.
Prerequisites: Peer (Nobility) or Peer (Ecclesiarchy).
Resource Test Modifiers: Base Modifier +0; Cleric +10.
Price/Cost: The House Strophes only provides these services to those faithful to the Emperor and usually in the pursuit of a good deed.

Coblast Assay (General contact)

“Bonded Members” of the Coblast Assay, or the “Assay” as it is sometimes called, use metal punch cards (called Cognomen), to identify themselves. These cards are often equipped with an Enforcer Code Tag that allows them to carry firearms for self-defense. The Coblast Assay is a Sibellian mercantile operation of somewhat dubious repute, but not inconsiderable power, that specializes in tech salvage and “manpower services.” The Coblast Assay is actually a secret Inquisition organization that has been established for some time. It is based on the planet of Scintilla.

What it Provides: These mercenaries can provide a variety of small scale military and police style services, from conducting raids, assassinations, protection services and asset retrieval.
Prerequisites: Common Lore (Military), Common Lore (Underworld), Peer (Underworld), Peer (Military), Imperial Lore (Adeptus Arbites), Peer (Adeptus Arbites), Forbidden Lore (Inquisition).
Resource Test Modifiers: Base Modifier +10; Inquisition Agent +20.
Price/Cost: The troops that work for Pressure Point are Pros and do not come cheap. They can be paid for in Throne Gelt or military grade weapons and equipment. Inquisition Agents can utilized their services with the appropriate authorization.

Pressure Point (General contact)

Pressure Point is a large mercenary contractor that operates in the Calixis Sector. It is a shady outfit that doesn’t ask too many questions and keeps very few useful records on its clients and dealings. Various groups within the Imperium, legal and criminal, have employed the mercenaries to fight in diverse hot spots throughout the Calixis Sector.

What it Provides: These mercenaries can provide a variety of small scale military and police style services, from conducting raids, assassinations, protection services and asset retrieval.
Prerequisites: Common Lore (Military), Common Lore (Underworld), Peer (Underworld), Peer (Military), Imperial Lore (Adeptus Arbites), Peer (Adeptus Arbites).
Resource Test Modifiers: Base Modifier +10; Guardsman +10; Assassin +5.
Price/Cost: The troops that work for Pressure Point are Pros and do not come cheap. They can be paid for in Throne Gelt or military grade weapons and equipment.

The Library of Knowing (General contact)

Located on Fenksworld, this resource lies outside the remit of Imperial authorities, which can be both pleasing and a curse to those of the Ordos. Direct access is completely controlled by the planetary governor, currently Lady Cardea Vaahkon, and her family retainers. However, once inside its confines, the Library offers one of the most complete and unadulterated collections of texts accessible within several sectors. Although the Library possesses a number of works that would be considered Heretical in some circles, Imperial authorities have been unsuccessful or unwilling to fully censor the Library’s contents. The Library is such a valuable asset for so much of the sector’s intelligentsia that it would be difficult even for the Inquisition to garner the support to shut it down. The Vaahkon family grants access to the Library as a favor that is only rarely bestowed. However, access is only granted to those who bring a rare or unusual text.

What it Provides: A resource for investigations on virtually any subject The Library possess great swathes of knowledge and lore, including some rare texts on the warp.
Prerequisites: Adept career.
Resource Test Modifiers: Base Modifier -10; Noble Born +10, Peer (Academics) +5, Charm +5.
Price/Cost: Either an extraordinary text or the assurance of a returned favor.

Alamosa da Red (Xerxes contact)

Alamosa da Red lives in Icenholm on the planet of Sepheris Secundus. He is a local crime boss that runs a house of ill repute called the “Velvet Rope,” which is where he can usually be found. While da Red’s criminal operation is low key and mainly focused on the local city level, da Red does have an exceptional information network that often happens upon bits and pieces of information concerning happenings outside of Icenholm- sometimes even off planet.

What it Provides: Alamosa da Red is a potential information source that can offer information and gossip concerns local and sometimes off-world matters.
Prerequisites: Common Lore (Underworld), Peer (Underworld), Peer (Military), Common Lore (Adeptus Arbites), Common Lore (Administratum), Scholastic Lore (Archaic), Scholastic Lore (Bureaucracy), Trade (Merchant).
Resource Test Modifiers: Base Modifier +10; Scum +10; Assassin +5.
Price/Cost: Alamosa da Red is a business man and is interested in providing assistance as long as it is in his best interests. In exchange for information he provides he will ask in trade some type of monetary or barter compensation or may ask a task to be performed.

Captain Kealis Zael (Mir’s contact)

Captain Kealis Zael was Mir’s platoon leader while he served with the Cadian 701st. A brilliant and inspiring leader who cared for his troops, Mir and Zael survived many deadly encounters and each owes the other his life many times over. When orders came down that Mir was being assigned to another unit, Zael gave his battle brother his personal custom-made bolt pistol as a parting gift. The two friends still maintain contact though the vast distances between them make communication infrequent at best.

What it Provides: Still in the Imperial Guard, Zael is knowledgeable of Imperial operations in the Cadian and Eye of Terror Sectors, and sometimes knows about operations abroad. Zael is also a wealth of knowledge on military-related matters, such as tactics, weapons, and equipment.
Prerequisites: Common Lore (Military), Peer (Military), Scholastic Lore (Tactica Imperialis), Common Lore (War).
Resource Test Modifiers: Base Modifier +0; Guardsman +10; Cadian Guardsman +20, Peer (Military) +10, Charm +5.
Price/Cost: Zael may ask a favor in return for information he gives but normally, as long as the encounter is enjoyable, he will be happy with a meeting of socializing, drinking fine spirits and talking about old times and battles.

Crusader Amberlyn (Mir’s contact)

The leader of the Crusader House of the Vigilant Sword, Amberlyn is a dedicated and loyal servant of the Emperor and the Inquisition- her organization hav ing been in service for over 600 years. It was Amberlyn that accepted and assisted in the training of Mir upon his acceptance on the Crusader path. She remains in contact with all members of her House that remain in good standing and will, if available, extend her assistance and the resources of the House to worthy causes of its members.

What it Provides: As a respectable Crusader House in service to the various Ordos of the Inquisiton and the Ecclesiarchy, Amberlyn can obtain information from a large network of powerful sources. Amberlyn also knows much about other organizations that study the art of death, such as Death Cults, and various mercenary organizations.
Prerequisites: Crusader Career-path, Inquistion-affilation, Ecclesiarchy-affiliation.
Resource Test Modifiers: Base Modifier +0; Crusader +15; Inqusition or Ecclessiarchy-affiliation +10.
Price/Cost: Amberlyn will only support or assit in noble causes and on rare occassions may ask a favor in return for assistance in the recipent under-taking a quest of import.

Devon (Titus’ contact)

Much of Titus’ associations with Devon are clouded in mystery and Titus only recently met Devon during a chance encounter with Devon on Port Wander- an encounter in which Devon recognized and approached Titus. Based on the limited conversation that they exchanged, it seems that Titus and Devon used to be fellow teammates/business partners working as mercenaries and relic hunters. Despite the danger of the authorites, Devon is interested in future meetings with Titus and may be a potential information source.

What it Provides: Devon has traveled in many questionable circles and enterprises has knowledge on a variety of illegal and forbidden topics and goods.
Prerequisites: Common Lore (Underworld), Peer (Underworld), Forbidden Lore (Cults), Forbidden Lore (Daemonology), Forbidden Lore (Heresy), Forbidden Lore (Inquisition), Forbidden Lore (Archeotech), Forbidden Lore (Xenos), Scholastic Lore (Tactica Imperialis), Trade (Merchant).
Resource Test Modifiers: Base Modifier -10; Guardsman +5; Peer (Underworld) +5, Peer (Workers) +5, Peer (Feral Worlders) +5.
Price/Cost: Zael is a business man and interested in turning a profit with little to no loss of his own. He will charge steeply for information or the acquisition of items but despite his criminal cutthroat background, he does have a personal sense of honor that may sway him to honor a debt gained by another doing him a great favor.

Ironman Sammy (Quint’s contact)

One of the Luietenants of the gang that Quint used to work for prior to his employment with the Inquisition, Ironman Sammy (as the gangers and authorities call him), was one of the few people in the gang that Quint developed a friendly relationship with- almost a mentor student dynamic. Now imprisoned on Sheol XVII with many years left on his sentence, Sammy may no longer be on Scintilla calling shots but he is far from being retired from the game and is still quite involved in the criminal underworld.

What it Provides: Still involved in the business of the underworld, Sammy has access to many information sources-official and unofficial. He can set-up specialized resources, such as assassins and fencing sources.
Prerequisites: Common Lore (Underworld), Peer (Underworld), Common Lore (Adeptus Arbites).
Resource Test Modifiers: Base Modifier -5; Assassin +5; Scum +10, Peer (Underworld) +5, Metallican Hiver +5.
Price/Cost: In exchange for information or providing a reference for services, Sammy doesn’t need money but will ask for a task to be accomplished (usually illegal) or the barter of a very rare hard to obtain item.

Stignus Tai (Quint’s Contact)

One of the middle-management of the Logicians (a powerful heretical-tech organization), Stignus is Quint’s (who is known by the Logicians under his alias of Quartiz) handler/contact for matters of Logician importance. While the scope of Stignus’ control within the Logicians is not entirely known to Quint, Stignus definately holds a significant clout in the underworld circles demonstrated by the fact that the few who know of him fear to get on his bad side. While Stignus is involved with several important Logicians endevours, the one that is currently being pursued with vigor is the acquisition of the Greyskin Psalter,a Haarlock artifact that the Logicians failed to obtain from an auction of the infamous Rogue Trader’s goods when their agent was killed by rival auction-goers; the Logicians still seek the item, whose whereabouts are unknown at this time.

What it Provides: Involved in the business of the underworld and many heretek circles, Stignus has access to much information sources-official and unofficial. He can set-up specialized resources, such as assassins, medical treatment, legal and illegal bio and cybernectic enhancement and fencing sources.
Prerequisites: Forbidden Lore (Logicians), Common Lore (Underworld), Peer (Underworld).
Resource Test Modifiers: Base Modifier -20 (members of the Logicians are +10), Assassin +5; Scum +5, Peer (Underworld) +5.

Price/Cost: Stignus does not provide services so much as assign tasks to those in his charge. Successful agents may use request to utilize him and his contacts to provide services that will further the success of Logician-related tasks. Additionally, Stignus will provided trusted agents (normally with some type of payment- an item or favor) with information or equipment (illegal or legal).

Balor Corporation (Red and Vern contact)

A pharmaceutical/medical company that sells and develops various legal drugs and medical services. This corporation is an actual company that provides a legitimate front for the Hippocrasian Agglomeration to conduct operations throughout the Calixis Sector. Note that some enemies of the Hippocrasian Agglomeration and the Revivificators know that the Balor Corp. is a front company.

What it Provides: May be used to locate and acquire medical care and all legal drugs of common availability and higher, as long as they are available at the location (i.e. you would not be able to locate and acquire Stimm on a Dead World or most Feral Worlds). You can also attempt to locate illegal drugs (if they are available at a given location) as one step easier to obtain than listed.
Prerequisites: Medicae, Revivicator/Hippocrasian Agglomeration Faction Membership, Forbidden Lore (Adeptus Mechanicus).
Resource Test Modifiers: Base Modifier -10; Churigeon +10, Sworn Revivicator +20
Price/Cost: Listed cost in the book but with 25% discount for Faction Members

Magos Genator Faust (Red, Vern, Quint, Hadrian contact)

A powerful and influential leader in the Adeptus Mechanicus in the Calixis Sector, Magos Faust is versed in knowledge of Technology new and old though his main speciality is in the research of genetics. There has been guarded speculation that he has dabbled in the splicing of Xenos bio-matter with the human genome in order to enhance humans but his acceptable research and development of bio-enhancements, such as in the areas of re-juvant treatments and selective human gene manipulation, and the success in these areas has overshadowed the need to bring the Magos’ under investigation (though he still has his opponents who keep their accusations to themselves- for now). Magos Faust is secretly a high-ranking member of the Revivificators Faction in the Calixis Sector and it was he who brought Inquisitor Sand into the Faction membership. Magos Faust oftens pays attention to Tech-Priests and Scholars who display an interest in more unorthodox technologies and research, which is how he learned of Hadrian and became his mentor.

What He Provides: May be used to locate and acquire medical care and all legal and illegal drugs. He can also provide information on Xenos, Archeo and accepted Imperial technology. He also knows many of the higher-ranking membership of the Adeptus Mechanicus and Revivificators Faction in the Calixis Sector.
Prerequisites: Medicae, Revivicator/Hippocrasian Agglomeration Faction Membership, Forbidden Lore (Adeptus Mechanicus).
Resource Test Modifiers: Base Modifier -10; Churigeon +10, Sworn Revivicator +20, Adept +10, Tech-Priest +10.
Price/Cost: Information and services normally provided in exchange for information or a task (such as the recovery of an unquie Tech device) or may be given to Revivificator Factions at no cost if it contributes to the mission of the Faction.

Arbitrator Marshal Fihad Constantine (Red, Lysandros contact)

The ranking Arbitrator on the planet of Sinophia. Arbitrator Constantine is a devoted and loyal servant of the Imperium and the Emperor. Motivated and intelligent, Constantine has almost a sixth sense when it comes to detecting criminal or cult activity.

What He Provides: While Arbitrator Constantine’s knowledge and area of influence is limited to Sionphia and the surrounding area, he has ties with many officials of the Arbitrators and Enforcers of the Calixis Sector and is known to the ranking Arbitrator of the Calixis Sector, Lord Marshal Goreman, and he knows much about the more prominent criminal organizations in the Sector.
Prerequisites: Scholastic Lore (Law), Common Lore (Adeptus Arbites, Underworld), Arbitrator. Resource Test Modifiers: Base Modifier +0; Arbitrator +20, Enforcer +5, Scholastic Lore (Law) +10
Price/Cost: Arbitrator Constantine does not sell information and will only provide information if he can be convinced that it is for a just cause.

Acolyte Resources

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